Spell
NormalLink Party
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1439
Apply this effect depending on the number of different original Attributes of the Link Monsters on the field. ● 1: All Link Monsters you control gain 500 ATK. ● 2: All Link Monsters your opponent controls lose 1000 ATK. ● 3: Gain 1500 LP. ● 4: Inflict 2000 damage to your opponent. ● 5: Special Summon 1 monster with 2500 or more ATK from your Deck. ● 6: Destroy all monsters your opponent controls with 3000 or less ATK. You can only activate 1 "Link Party" per turn.
Link Party — Power Evaluation
Final Score: 37 ± 7 · Confidence: Low
- Intrinsic: 37 · Deck: — · Meta: provisional
- Primary role: Utility · Secondary: Extender, Board breaker
Why it scores here
Link Party is a conditional toolbox Spell that scales its effects based on the number of different original Attributes among your Link Monsters on field. While the best-case scenarios (Special Summon from Deck at 5 Attributes, board wipe at 6 Attributes) can generate meaningful value, achieving these conditions is extremely difficult in practical play. The card's reliance on a specific board state with multiple Link Monsters of different Attributes severely limits its accessibility and real-world applicability.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Link Party is a Normal Spell playable from hand, but requires 1–6 Link Monsters of different original Attributes on field to generate effects, a board state rarely achieved in competitive play. (Inferred) |
| Combo & Conversion | 40 | The card doesn't enable combos itself; it functions as a conditional payoff card that leverages existing Link-based boards, with strongest effects requiring unrealistic board setups like 5–6 different Link Attributes. (Inferred) |
| Resource Economy | 55 | Best case provides card advantage via Special Summon from Deck at 5 Attributes; typical cases offer incremental value (ATK modifiers, LP recovery, 2000 damage), averaging roughly neutral to slightly positive return depending on board state. (Inferred) |
| Effect & Interaction | 35 | Provides soft board control through ATK reduction (−1000 to opponent's Link Monsters) and destruction of monsters with 3000 ATK or less, but lacks hard negation or disruption mechanics. (Verified) |
| Material Utility | 0 | As a Normal Spell Card, Link Party cannot be used as material for monster summons and provides no utility as a body, name, level, or Attribute provider. (Verified) |
| Resilience & Flexibility | 40 | Once per turn activation limit and dependency on specific field state (Link Monsters with different Attributes) severely constrain flexibility; the card is vulnerable to opponent's field wipes and board removal before activation. (Inferred) |
| Deck-Building Efficiency | 45 | Link Party incurs no inherent deck restrictions, garnets, or summon locks, but its highly conditional effects and situational payoffs make it a questionable 40-card inclusion in most decks. (Inferred) |
Calculation
Weight profile: Utility (primary role). Intrinsic ≈ 37, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no decks or combos supplied)
Strengths
- Multiple scalable effects provide flexibility depending on board state
- Best-case Special Summon from Deck at 5 Attributes can generate significant card advantage
- Board wipe effect at 6 Attributes is conceptually powerful against wide opponent boards
- No inherent deck restrictions or activation cost
Weaknesses
- Requires 1–6 Link Monsters of different original Attributes on field to function; this board state is extremely difficult to achieve in practice
- Once per turn activation severely limits reuse
- Depends on pre-existing board state; becomes dead if your Link Monsters are removed before activation
- Lacks hard disruption or negation; all effects are reactive and incremental
- Moderate effects at 1–4 Attributes provide little incremental value
Counters / choke points
- Field wipes and board removal before activation render the card useless
- Decks that don't run multiple Link Monsters with different Attributes cannot utilize strong effects
- Spell negation / Cyclone and other spell destruction
Best use
Conditional board utility and potential extender at high Attribute count. Decks: Multi-Attribute Link-focused strategies (highly speculative without deck evidence). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Normal Spell with once-per-turn activation; Effect structure: scales based on count of different original Attributes among Link Monsters on field; Six tiered effects ranging from ATK modifiers to Special Summon and board destruction
- Inferred: Achieving 5–6 different Link Attributes on field simultaneously is extremely uncommon in practice; Card functions as a conditional payoff/utility card rather than a combo enabler or starter; Most Link-heavy decks focus on 1–2 primary Link Attributes, limiting practical access to high-tier effects; Card is vulnerable to field wipes and requires surviving Link presence to activate
- Data gaps: No decks supplied — impossible to assess deck synergy, inclusion rates, or archetype fit No combos supplied — combo conversion and board synergy must be inferred from text only No guides supplied — no human context on the card's practical role or usage No banlist information — assumed unlimited copies (3 per deck) No usage statistics — cannot calibrate against historical inclusion rates across Link archetypes No deck evidence for Multi-Attribute Link strategies — speculative whether such decks exist at scale






